Vegepygmy Chief
Small Plant
, Neutral
• Armor Class: 14
• Hit Points: 33 (6d6+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
14 (+2) |
14 (+2) |
7 (-2) |
12 (+1) |
9 (-1) |
• Skills:
Perception +3, Stealth +4
• Resistances:
lightning, piercing
• Senses:
darkvision 60 ft.
• Languages:
Vegepygmy
• Challenge:
2 (450 XP)
• Environments:
Forest, Swamp
Actions
• Multiattack:
The vegepygmy makes two attacks with its claws or two melee attacks with its spear.
• Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
• Spear:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (id8+2) piercing damage if used with two hands to make a melee attack.
• Spores (1/Day):
A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn't a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.