Vine Blight
Medium Plant
, Neutral Evil
• Armor Class: 12
• Hit Points: 26 (4d8+4)
• Speed: 10 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
8 (-1) |
14 (+2) |
5 (-3) |
10 (+0) |
3 (-4) |
• Skills:
Stealth +1
• Condition Immunities:
blinded, deafened
• Senses:
blindsight 60 ft. (blind beyond this radius)
• Languages:
Common
• Challenge:
1/2 (100 XP)
• Environments:
Forest, Grassland, Swamp
• False Appearance:
While the blight remains motionless, it is indistinguishable from a tangle of vines.
Actions
• Constrict:
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can't constrict another target.
• Entangling Plants (Recharge 5-6):
Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing it self or another entangled creature within reach on a success.