War Priest

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 18
• Hit Points: 117 (18d8+36)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 11 (+0) 17 (+3) 13 (+1)

• Saving Throws: Con +6, Wis +7
• Skills: Intimidation +5, Religion +4
• Languages: any two languages
• Challenge: 9 (5000 XP)
• Environments: Desert, Urban

Spellcasting


The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

• Cantrips (at will): light, mending, sacred flame, spare the dying
• 1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
• 2nd level (3 slots): lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon
• 3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water wall
• 4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
• 5th level (1 slot): flame strike, mass cure wounds, hold monster


Actions


• Multiattack: The priest makes two melee attacks.

• Maul: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) bludgeoning damage. **Reactions**

• Guided Strike (Recharges after a Short or Long Rest): The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.