Warlock of the Fiend

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 78 (12d8+24)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 12 (+1) 12 (+1) 18 (+4)

• Saving Throws: Wis +4, Cha +7
• Skills: Arcana +4, Deception +7, Persuasion +7, Religion +4
• Resistances: slashing damage from nonmagical attacks not made with silvered weapons
• Senses: darkvision 60 ft.
• Languages: any two languages (usually Abyssal or Infernal)
• Challenge: 7 (2900 XP)
• Environments: Arctic, Desert, Underground, Urban

• Dark One's Own Luck (Recharges after a Short or Long Rest): When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Innate Spellcasting


The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

• At will: alter self, false life, levitate (self only), mage armor (self only), silent image
• 1/day each: feeblemind, finger of death, plane shift

Spellcasting


The warlock is a l7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

• Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
• 1st-5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire


Actions


• Mace: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.