Warlord

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 18
• Hit Points: 229 (27d8+108)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 12 (+1) 12 (+1) 18 (+4)

• Saving Throws: Str +9, Dex +7, Con +8
• Skills: Athletics +9, Intimidation +8, Perception +5, Persuasion +8
• Languages: any two languages
• Challenge: 12 (8400 XP)
• Environments: Urban

• Indomitable (3/Day): The warlord can reroll a saving throw it fails. It must use the new roll.

• Survivor: The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions


• Multiattack: The warlord makes two weapon attacks.

• Greatsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.

• Shortbow: Ranged Weapon Attack: +7 to hit, range 80/320 it, one target. Hit: 6 (1d6+3) piercing damage.

Legendary Actions


The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.

• Weapon Attack: The warlord makes a weapon attack.

• Command Ally: The warlord targets one ally it can see within 30 feet of it. if the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

• Frighten Foe (Costs 2 Actions): The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.