Water Elemental Myrmidon

Medium Elemental , Neutral
• Armor Class: 18
• Hit Points: 127 (17d8+51)
• Speed: 40 ft., swim 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 8 (-1) 10 (+0) 10 (+0)

• Condition Immunities: paralyzed, petrified, poisoned, prone
• Resistances: acid; bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Aquan, one language of its creator's choice
• Challenge: 7 (2900 XP)
• Environments: Aquatic, Arctic, Cave, Coast, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground

• Magic Weapons: The myrmidon's weapon attacks are magical.

Actions


• Multiattack: The myrmidon makes three trident attacks.

• Trident: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

• Freezing Strikes (Recharge 6): The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage, and the target's speed is reduced by 10 feet until the end of the myrmidon's next turn.