Water Elemental Myrmidon
Medium Elemental
, Neutral
• Armor Class: 18
• Hit Points: 127 (17d8+51)
• Speed: 40 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
14 (+2) |
15 (+2) |
8 (-1) |
10 (+0) |
10 (+0) |
• Condition Immunities:
paralyzed, petrified, poisoned, prone
• Resistances:
acid; bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 60 ft.
• Languages:
Aquan, one language of its creator's choice
• Challenge:
7 (2900 XP)
• Environments:
Aquatic, Arctic, Cave, Coast, Dungeon, Forest, Grassland, Mountain, Planar, Ruins, Swamp, Underground
• Magic Weapons:
The myrmidon's weapon attacks are magical.
Actions
• Multiattack:
The myrmidon makes three trident attacks.
• Trident:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
• Freezing Strikes (Recharge 6):
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage, and the target's speed is reduced by 10 feet until the end of the myrmidon's next turn.