White Maw
Gargantuan Ooze
, Chaotic Neutral
• Armor Class: 5
• Hit Points: 217 (14d20+70)
• Speed: 10 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
1 (-5) |
20 (+5) |
12 (+1) |
10 (+0) |
3 (-4) |
• Condition Immunities:
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
• Resistances:
acid, cold, fire
• Senses:
blindsight 60 ft. (blind beyond this radius)
• Languages:
telepathy 50 ft.
• Challenge:
10 (5900 XP)
• Source:
tales from the yawning portal, page 248
• Ooze Nature:
White Maw doesn't require sleep.
• Amorphous Form:
White Maw can occupy another creature's space and vice versa.
• Corrode Metal:
Any nonmagical weapon made of metal that hits White Maw corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits White Maw is destroyed after dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
• False Appearance:
While White Maw remains motionless, it is indistinguishable from white stone.
• Killer Response:
Any creature that starts its turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't incapacitated.
Actions
• Pseudopod:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.