Winter Wolf
Large Monstrosity
, Neutral Evil
• Armor Class: 13
• Hit Points: 75 (10d10+20)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
13 (+1) |
14 (+2) |
7 (-2) |
12 (+1) |
8 (-1) |
• Skills:
Perception +5, Stealth +3
• Languages:
Common, Giant, Winter Wolf
• Challenge:
3 (700 XP)
• Environments:
Arctic, Cave, Forest, Grassland
• Keen Hearing and Smell:
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Pack Tactics:
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
• Snow Camouflage:
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
• Cold Breath (Recharge 5-6):
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.