Xorn
Medium Elemental
, Neutral
• Armor Class: 19
• Hit Points: 73 (7d8+42)
• Speed: 20 ft., burrow 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
10 (+0) |
22 (+6) |
11 (+0) |
10 (+0) |
11 (+0) |
• Skills:
Perception +6, Stealth +3
• Resistances:
piercing and slashing from nonmagical weapons that aren't adamantine
• Senses:
darkvision 60 ft., tremorsense 60 ft.
• Languages:
Terran
• Challenge:
5 (1800 XP)
• Environments:
Dungeon, Planar, Underground
• Earth Glide:
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
• Stone Camouflage:
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
• Treasure Sense:
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
• Multiattack:
The xorn makes three claw attacks and one bite attack.
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
• Claw:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.