Xorn

Medium Elemental , Neutral
• Armor Class: 19
• Hit Points: 73 (7d8+42)
• Speed: 20 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0)

• Skills: Perception +6, Stealth +3
• Resistances: piercing and slashing from nonmagical weapons that aren't adamantine
• Senses: darkvision 60 ft., tremorsense 60 ft.
• Languages: Terran
• Challenge: 5 (1800 XP)
• Environments: Dungeon, Planar, Underground

• Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

• Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

• Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions


• Multiattack: The xorn makes three claw attacks and one bite attack.

• Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

• Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.