Xvart
Small Humanoid
(Xvart)
, Chaotic Evil
• Armor Class: 13
• Hit Points: 7 (2d6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
14 (+2) |
10 (+0) |
8 (-1) |
7 (-2) |
7 (-2) |
• Skills:
Stealth +4
• Senses:
darkvision 30 ft.
• Languages:
Abyssal
• Challenge:
1/8 (25 XP)
• Environments:
Grassland, Underground
• Low Cunning:
The xvart can take the Disengage action as a bonus action on each of its turns.
• Overbearing Pack:
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
• Raxivort's Tongue:
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Actions
• Shortsword:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
• Sling:
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.