Yeti

Large Monstrosity , Chaotic Evil
• Armor Class: 12
• Hit Points: 51 (6d10+18)
• Speed: 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 8 (-1) 12 (+1) 7 (-2)

• Skills: Perception +3, Stealth +3
• Senses: darkvision 60 ft.
• Languages: Yeti
• Challenge: 3 (700 XP)
• Environments: Arctic, Cave, Mountain

• Fear of Fire: If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

• Keen Smell: The yeti has advantage on Wisdom (Perception) checks that rely on smell.

• Snow Camouflage: The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions


• Multiattack: The yeti can use its Chilling Gaze and makes two claw attacks.

• Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

• Chilling Gaze: The yeti targets one creature it can see within 30 ft. of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.