Young Gold Dragon
Large Dragon
, Lawful Good
• Armor Class: 18
• Hit Points: 178 (17d10+85)
• Speed: 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
23 (+6) |
14 (+2) |
21 (+5) |
16 (+3) |
13 (+1) |
20 (+5) |
• Saving Throws:
Dex +6, Con +9, Wis +5, Cha +9
• Skills:
Insight +5, Perception +9, Persuasion +9, Stealth +6
• Senses:
blindsight 30 ft., darkvision 120 ft.
• Languages:
Common, Draconic
• Challenge:
10 (5900 XP)
• Environments:
Mountain, Ruins
• Amphibious:
The dragon can breathe air and water.
Actions
• Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
• Bite:
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
• Claw:
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
• Breath Weapons (Recharge 5-6):
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.