Zombie

Medium Undead , Neutral Evil
• Armor Class: 8
• Hit Points: 22 (3d8+9)
• Speed: 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

• Saving Throws: Wis +0
• Condition Immunities: poisoned
• Senses: darkvision 60 ft.
• Languages: understands all languages it spoke in life but can't speak
• Challenge: 1/4 (50 XP)
• Environments: Aquatic, Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Underground, Urban

• Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions


• Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.