Zombie
Medium Undead
, Neutral Evil
• Armor Class: 8
• Hit Points: 22 (3d8+9)
• Speed: 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
6 (-2) |
16 (+3) |
3 (-4) |
6 (-2) |
5 (-3) |
• Saving Throws:
Wis +0
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
understands all languages it spoke in life but can't speak
• Challenge:
1/4 (50 XP)
• Environments:
Aquatic, Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Underground, Urban
• Undead Fortitude:
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
• Slam:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.