Abi-Dalzim's Horrid Wilting

8th-level, Necromancy - (Wizard, Sorcerer)
Range: 150 feet
Duration: Instantaneous
Casting Time: 1 action
Components: V, S, M (a bit of sponge)

Description

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.