Earth Tremor

1st-level, Evocation - (Wizard, Bard, Druid, Sorcerer)
Range: 10 feet
Duration: Instantaneous
Casting Time: 1 action
Components: V, S

Description

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.