Gust

Cantrip, Transmutation - (Wizard, Druid, Sorcerer)
Range: 30 feet
Duration: Instantaneous
Casting Time: 1 action
Components: V, S

Description

You seize the air and compel it to create one of the following effects at a point you can see within range: * One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. * You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage. * You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.