Ray of Sickness

1st-level, Necromancy - (Warlock, Wizard, Cleric, Sorcerer)
Range: 60 feet
Duration: Instantaneous
Casting Time: 1 action
Components: V, S

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.