Barovian Witch
Medium Humanoid
(Human)
, Chaotic Evil
• Armor Class: 10
• Hit Points: 16 (3d8+3)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
7 (-2) |
11 (+0) |
13 (+1) |
14 (+2) |
11 (+0) |
12 (+1) |
• Skills:
Arcana +4, Perception +2
• Senses:
darkvision 60 ft.
• Languages:
Common
• Challenge:
1/2 (100 XP)
Spellcasting
The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
Actions
• Claws (Requires Alter Self):
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.
• Dagger:
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.