Barovian Witch

Medium Humanoid (Human) , Chaotic Evil
• Armor Class: 10
• Hit Points: 16 (3d8+3)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 11 (+0) 13 (+1) 14 (+2) 11 (+0) 12 (+1)

• Skills: Arcana +4, Perception +2
• Senses: darkvision 60 ft.
• Languages: Common
• Challenge: 1/2 (100 XP)

Spellcasting


The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

• Cantrips (at will): mage hand, prestidigitation, ray of frost
• 1st level (4 slots): ray of sickness, sleep, tasha's hideous laughter
• 2nd level (2 slots): alter self, invisibility


Actions


• Claws (Requires Alter Self): Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. This attack is magical.

• Dagger: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.