Black Earth Priest

Medium Humanoid (Human) , Neutral Evil
• Armor Class: 17
• Hit Points: 45 (7d8+14)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 12 (+1) 10 (+0) 16 (+3)

• Skills: Intimidation +5, Religion +3, Persuasion +5
• Languages: Common, Terran
• Challenge: 3 (700 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground

Spellcasting


The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

• Cantrips (at will): acid splash, blade ward, light, mending, mold earth
• 1st level (4 slots): earth tremor, expeditious retreat, shield
• 2nd level (3 slots): shatter, spider climb
• 3rd level (2 slots): slow


Actions


• Multiattack: The priest makes two melee attacks.

• Glaive: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage. **Reactions**

• Unyielding: When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.