Necromancer

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 11 (+0)

• Saving Throws: Int +7, Wis +5
• Skills: Arcana +7, History +7
• Resistances: necrotic
• Languages: any four languages
• Challenge: 9 (5000 XP)
• Environments: Desert, Urban

• Grim Harvest (1/Turn): When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.

Spellcasting


The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:

• Cantrips (at will): chill touch, dancing lights, mage hand, mending
• 1st level (4 slots): false life*, mage armor, ray of sickness*
• 2nd level (3 slots): blindness/deafness*, ray of enfeeblement*, web
• 3rd level (3 slots): animate dead*, bestow curse*, vampiric touch*
• 4th level (3 slots): blight*, dimension door, stoneskin
• 5th level (2 slots): bigby's hand, cloudkill
• 6th level (1 slot): circle of death*

*Necromancy spell of 1st level or higher

Actions


• Withering Touch: Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.