Necromancer
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
12 (+1) |
17 (+3) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +7, Wis +5
• Skills:
Arcana +7, History +7
• Resistances:
necrotic
• Languages:
any four languages
• Challenge:
9 (5000 XP)
• Environments:
Desert, Urban
• Grim Harvest (1/Turn):
When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Spellcasting
The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
*Necromancy spell of 1st level or higher
Actions
• Withering Touch:
Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.